Tremors 3: Back To Perfection (2001)

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Connections: Tremors

The now famous Burt Gummer returns to his hometown of Perfection, Nevada for the first time in years, but the deadliest Graboid evolution yet forces him to save the town he swore to protect. --IMDb
Michael Gross
Michael Gross
Shawn Christian
Shawn Christian
Susan Chuang
Susan Chuang
Charlotte Stewart
Charlotte Stewart
Ariana Richards
Ariana Richards
Review by Chad
Added: March 30, 2007
Nearly every long-running movie series has that one point in time when the shark officially considers itself jumped. For some, this happens with the very first sequel; some movies just don't need a part two, but if that first movie made a profit, you can bet your ass that somewhere, someone is coming up with an idea to milk it for a few dollars more. Other times, a sequel is made that turns out to be decent enough, and since the fans enjoyed it, we wind up with a part three, four, five... hell, Friday the 13th is up to ten stand-alone movies now with another in the works. Regardless of how long a series runs for, there's almost always that one moment when the movies become a mere parody of the original idea rather than a continuing adventure or a new massacre. For the Tremors series, that moment occurs about halfway through Tremors 3.

We all know the storyline thus far (and if not, refer back to the original and the first sequel), and we once again find ourselves in the small desert town of Perfection, Nevada for part three. Resident gun-nut Burt (Michael Gross) still lives here inside his newly renovated graboid-proof home, and there's also a couple of new faces to be seen. Desert Jack Sawyer (Shawn Christian) has arrived in town to provide sightseeing tours of the desert for gullible tourists, while Jodi Chang (Susan Chuang) has taken over her uncle's general store. There's also a few familiar faces, as Miguel (Tony Genaro) and the mother / daughter team of the Sterngoods (Charlotte Stewart and Ariana Richards) are all still residing here.

When a graboid comes lurking around, the town knows what to do. Burt leads the troops out into battle, and just when they're about to destroy their first graboid, the feds show up. It seems as though these creatures are now considered to be an endangered species, and thanks to the protests of a bunch of tree-hugging hippies, the graboids are protected by law and can not be destroyed. We already know that the graboids eventually transform into shriekers after a period of time, and this is the point when the group has had enough and set out to destroy them. There's always a catch though, and this time, it comes by way of the third transformation: the shriekers turn into ass-blasters. I only wish I was making that up.

The movie started out with a glimmer of hope: Michael Gross was still involved with the series, and even though he certainly wasn't another Kevin Bacon or Fred Ward, Shawn Christian had potential to help carry the movie in his own little way. Then the graboid showed up, and even though I was starting to catch a touch of the ol' "been there, done that" bug, I knew that it was only a matter of time before things changed. The shriekers came and went with the blink of an eye, and we wound up with a bunch of ass-blasters. Ass-blasters, for the uninitiated, are just like the shriekers, except for the fact that they fart propane which hurls them through the air. They can also fly. Now, I can see adding in another mutation: graboids and shriekers had both been done already, so we needed something new for this entry. But ass-blasters? Couldn't anyone come up with something better than that? Before you assume that I'm slamming the concept alone, let it be known that the execution of the idea was just as bad.

As if that weren't enough, the decision was made to scrap the practical effects that made the creatures look so good in the first two movies and replace them with CGI "wizardry" instead. Now, I realize that this was experimented with in the previous entry, but it was only in a couple of spots and really didn't hurt the overall film. However, bad CGI effects are the order of the day here, and the result is a film that is chock-full of monsters that just aren't convincing in the slightest. Coupled with the stupid concept of the ass-blasters to begin with, you get a film that is just painful to watch.

Avoid. Michael Gross is great as always and Shawn Christian brought a little something to the table, but those two men simply couldn't carry this turd of a movie. There's a scene towards the end of the film in which the stars are holed up in a port-a-potty in an attempt to hide from the ass-blasters, and at that point in the film, I could truly identify with the heroes: the only thing I could think about was how bad it stunk in here. 2/10.
bluemeanie #1: bluemeanie - added 03/30/2007, 10:55 AM
Bad. Bad. Bad. Bad. The poor, poor original. 0/10.
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